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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Nevyn Auscent
Broke Sauce
3210
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Posted - 2016.04.26 21:45:30 -
[1] - Quote
It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. |

Nevyn Auscent
Broke Sauce
3211
|
Posted - 2016.04.26 23:08:29 -
[2] - Quote
Drago Shouna wrote: I had this discussion with Fozzie at fanfest, I even pointed out that it could very well be a game breaker for some small miners and industrialists.
His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
With him in charge of team five o I dread to think of what other ways he has up his sleeve to shaft HS in the future.
Wow.... Just wow. Though it totally matches the current design direction of the game towards becoming a themepark MMO which forces you towards an 'endgame' location, rather than a sandbox where every area of space is of equal value but different activities. So I quite believe that got said. But yea..... all we can do is talk with our wallets on any high sec industrial characters if it's a big enough deal. |

Nevyn Auscent
Broke Sauce
3213
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Posted - 2016.04.27 08:25:12 -
[3] - Quote
CCP Fozzie wrote:
I absolutely did not say that, although I can understand if you misheard me or misunderstood.
I said that we need to make the changes that are best for the game as a whole; and that although almost all change will cause at least some people to leave the game, good changes will result in more players overall.
And like I told you at the party, if you do decide to quit over this I wish you the very best in the future and want you to know that you're always welcome back if you choose.
So would you care to explain why you are contradicting the earlier change to PE where it was stated that giving mechanical material advantages was not desirable, and during the revamp of outposts when the argument was that highsec players did not have to invest as much into their structures and could just pull a POS down was the justification for the lower refine.
And why it's good for the game for High Sec players who invest the same amount of work to make a citadel and are exposed to risk since it can't be pulled down are then not given the same reward. Sure they don't have to defend against Caps, but they also can't defend using Caps, and the lack of all the AOE defence modules actually makes it vastly harder to defend a high sec citadel. Not easier.
So I'd love to see what kind of reasoning you have for continuing to hand goodies to Null Sec coalitions on a platter simply because they jump up and down and demand the best of everything, when in this particular case, the risk is the same anywhere, possibly even higher in High sec due to the Citadels having weaker defence. |

Nevyn Auscent
Broke Sauce
3238
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Posted - 2016.05.02 11:44:59 -
[4] - Quote
Drago Shouna wrote:
NVM the formula, I don't get how this is working at all right now...
Yesterday I spent a few hours mining ore with 3 accounts, I took it all to the pos and refined/compressed it all.
Then last night I took 2 accounts to grab some Ice for pos fuel, this all got dumped in the corp ore hangar in our home station. But.
When I went to refine it, it was odd. On one account there was no isk charge, but on the other there was an isk charge, but the Ice was mined by both accounts, so the ownership of it is shared.
How come one owner of the Ice has to pay an isk charge in a NPC station but the other doesn't?
I can't get my head around it, it's just weird.
edit..It's the same in a station for ore which was mined on both accounts.
Faction standings. It's an identical tax on refining to the old refining tax, just instead of losing a percent of materials, you are charged the identical percent of isk on it's estimated market value. The Citadels are meant to skim their tax from the increased refining that they offer, so NPC stations can still be 0 tax if you have the standings without making citadels worthless on that front. |

Nevyn Auscent
Broke Sauce
3239
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Posted - 2016.05.02 11:56:14 -
[5] - Quote
Regnar Avastum wrote:
In theory yes in practice no. Please provide the exact % tax from estimated value. I have done multiple tests with various ore types and couldn't figure it out.
Get standing greater than 6.7 with the corp that owns the station, pay 0 tax. Not sure anyone ever bothered actually establishing the exact formula for calculating the tax when what really mattered was the point it reached zero. If it was listed it was probably of evelopedia and now gone. It started at 5% with 0 standings though. |

Nevyn Auscent
Broke Sauce
3239
|
Posted - 2016.05.02 13:20:55 -
[6] - Quote
Now try hovering over that 63 isk and seeing what it tells you the breakdown is? It's certainly in the vicinity of things anyway. |
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